Dyndrite launches first fully GPU-native geometry kernel and additive toolkit

AM software company Dyndrite Corporation this week emerged from stealth mode with the release of its Dyndrite Accelerated Geometry Kernel (AGK) and the software’s first application, the Dyndrite Additive Toolkit. The software, marketed as the world’s first fully GPU-native geometry engine, has been in development for three and a half years.
The company’s AGK is described as a hybrid kernel capable of representing all current geometry types, including higher order geometries like splines (NURBs), surface tessellations, volumetric data, tetrahedra and voxels. Along with the Additive Toolkit, the Dyndrite Kernel marks a breakthrough in CAD/CAM software as it connects modern computing, language and capabilities with developers and OEMs who are creating next-gen applications and devices for designers, engineers and 3D printing technicians.
The GPU-native Kernel also enables users to easily transition between geometric representations without affecting the original underlying data format. The powerful program can also quickly process computations specific to additive manufacturing, including lattice, supports and slice generation. The company says it can process these tasks in mere minutes or seconds. To accommodate a broad range of use cases, the Kernel is highly scalable, and users can add GPU nodes locally or via the cloud.
“I’ve spent my career working on software built to enable designers, engineers and technicians,” commented Dr. Laura Lurati, Chief Scientist at Dyndrite, Ph.D, Applied Mathematics. “Today with the release of the Dyndrite platform, we dramatically improve the daily working lives of additive manufacturing users. I’m excited to see the innovative solutions our users create with these powerful new tools.”
The kernel recognizes both C++ and English-readable Python APIs, opening up its user base significantly. The company says that students, mathematicians and mechanical engineers who are not experts in programming can still use and benefit from the technology.
“The Dyndrite Accelerated Geometry Engine is a great example of innovation enabled by using the latest NVIDIA GPU programming techniques and the RTX platform,” said Olimpio DeMarco, Director, Strategic Alliances at NVIDIA. “Today’s designers and engineers are clamoring for state-of-the-art tools, built on modern architectures, that leverage today’s manufacturing processes such as 3D printing. We’re excited to see the applications enabled by this powerful new platform.”

Additive Toolkit
The Additive Toolkit, released at the same time at the kernel, is the first customer-facing application for the platform. It offers a number of features aimed at improving AM productivity and the CAD-to-Print process, including direct CAD design importing and using original spline data to drive the AM process. By working with CAD data, rather than STL files, designers and engineers will be able to manipulate 3D printable designs more easily and improve the workflow and overall output quality.
Further, by using CAD spline data and the GPU-based kernel, users can optimize other AM workflow tasks, like generating lattices and supports, lightweighting structures, slicing, hatching and generating toolpaths. Dyndrite says the platform is capable of completing these tasks on the fly, dramatically speeding up CAD-to-Print times.
“The Dyndrite Accelerated Geometry Kernel promises to do for 3D printing what Adobe and PostScript did for 2D printing in the 1980’s,” said Shawn Hopwood, Dyndrite’s Chief Marketing Officer and Head of Developer and OEM Relations. “Laser printing technology powered by PostScript set off a revolution that forever changed how people communicate. In the new revolution, 3D printers powered by Dyndrite have the potential to change every aspect of the things we make, where we go, and how we live.”

Metal 3D printing company EOS is already working with Dyndrite Corporation to explore its AM software tools. As Dr. Gregory Hayes, Director of Applications and Consulting for EOS, said: “As EOS continues to break boundaries and push the frontier of additive manufacturing, we pride ourselves in forming collaborative relationships to be able to offer our customers the best and state-of-the-art technology. We are excited to be working with Dyndrite, and looking forward to how their software can streamline and improve the design to part workflow.”
EOS—along with other companies such as Aconity3D, HP, Plural Additive Manufacturing, Renishaw and NVIDIA—is part of the Dyndrite Developer Program and Council.